An excellent game! Very challenging. The good story line, awesome graphics. Except for the beads puzzle towards the end of the game it has some sort of easy puzzles that you cannot skip. I got stuck for several hours in the beads puzzle and even there is videos on how to solve it the lay out is different for everybody. I read that people gave up but I didn't and I solve it.
A suggestion, start from outside-in by colors and you'll get it solve. I was following the instructions starting from inside-out but couldn't solve it that way Give a try! Awake your brain cells!!!! I thoroughly enjoyed this game, and wish I'd bought it sooner! However, the ending was a bit of an anti-climax, but the journey to get there, more than made up for it!
Definitely value for money! This enthralling game is chock-full of dialogue and a few very long monologues, so, be prepared. The game is intriguing in the sense that, there are no hints or sparkles of any kind. You're completely on your own. The story line is very good and the characters are interesting. And, strangely, a Chief Inspector's last name is Clouseau! The dialogue lines, which just seem to "stand there," can be moved along if you left-click your mouse after each sentence or clause.
Or, you can click off all of the dialogue and run the risk of not fully knowing what's going on. The locales are great: Germany, France, Mexico, etc. And the scenes are always colorful and alive. The game also has a nice, long length.
The protagonist, one Martin Holan, has his hands full, especially at the end, in a Mayan temple, as he tries to solve a bead, or marble puzzle. I must admit that this particular puzzle was the most difficult I have ever encountered. It takes some time -- even hours to solve! But it's worth it, as are all the rest of the wonderful mysteries contained in this game.
Rated 5 out of 5 by Siliuntao from Love it!! I love the storyline and some of the challenging puzzles. I really felt like Indiana Jones lol. Rated 4 out of 5 by Polisuco from A nice little adventure game A very nice and entertaining game with easily solvable puzzles except for the mayan numeric system one. It's a shame about the ending though, very anti-climatic, indeed. I'll have to say I felt it was a bit on the short side, too. The way the game ends begs for a sequel but, sadly and unfortunately, after 10 years, that is not likely at all.
The only awful things I can point out are the extreme linearity of the game and the cringeworthy voice acting, especially that of the main villain.
In short, it's a very nice little adventure game, but I was left feeling it could have been so much, much better. Rated 4 out of 5 by basswomanuk from NiBiRu Great plot, detailed animations, atmospheric, but very inconclusive and disappointing ending! Rated 4 out of 5 by royalglow from Good old timey adventure game.
Good game, I liked almost everything about this game. Good graphics, good sound and I liked the story. No useless walking around.
I like these adventure games and this one is quite playable. The only thing that lacked was no clues at all, no sparkles and no skipping puzzles.
You have to run your cursor all over the screen and it turns gold and a description flashes at the top of the screen if you go over something you can react with. What tripped me up was a couple times was that the active item was so small that I couldn't even see it and the cursor never hit right on it so it didn't turn gold.
Also, some items aren't active until you go into another area, do something and come back. So if you feel like you're stuck or missing something run your cursor over everything again, Also, a couple of the puzzles were haaaaaaard! Without a walkthrough I think I would have given up. I should point out I'm lazy If you like these kind of games I say go for it. I'm glad I did. Rated 4 out of 5 by ViviOlivi from Played this game 5 times! I have played this game five times in the past, and each time I come across something different!
I really enjoyed the challenges believe me, they were tough , and the graphics are great! Note: If you want something easy to play, this game is not for you.
You may even need to download a walk-through as I did to help you progress through the game. But then I tried installing the game on another computer and everything worked just fine. Seems something was wrong with the installations on the first computer. Anyway, once I got under way, I really got into the game. I have to confess that I very much like this kind of game where you have to explore different locations, follow a storyline, combine objects from an inventory to find solutions to given problems or situations.
And I am definitely not into games that are nothing more than a tedious succession of HOS - sadly enough, I have to comply with HOS in most so-called adventure games. Luckily, none of these in NiBiRu. So I could gladly follow the logic of the story, finding my way through the different locations. The graphics are good, the puzzles are challenging enough to keep you busy, the storyline is interesting The Big Fish Guarantee: Quality tested and virus free.
No ads, no adware, no spyware. Compounding this problem is the great amount of rather poor dialog players must sit through to complete the game. The dialog is at times poorly translated, and whatever cleverness may have been in the original Czech is butchered for an English audience. Jokes fall flat and dramatic tension is all but eliminated by the wretched dialog and acting. Although the game boasts of having over 35 characters, such shortcomings make this less of a feature and more an annoyance.
Indeed, at times the translations are so terrible they result in laughter instead of the intended anxiety or suspense. There really is no excuse for such poor acting and translation in a commercial quality game. A particular puzzle, for example, is so bad that it must have been intended as a joke. To get an old homeless woman to loan him her cane, Martin must first find her a hot dog, then exchange it for another when he finds that she detests mustard.
Now you must buy another hot dog and find some ketchup for it the vendor does not stock it - the quest for hot dogs and ketchup. If this sounds like a banal and unwelcome digression from the game's main story, it is. Unfortunately, the bulk of the game's many sub-quests are of the fetch variety - Martin talks to a non-player character who demands that he performs some mundane service before divulging a key piece of information that then allows Martin to move forward with the plot.
The game feels as if the story comes first and the implementation a distant second, to the extent that the developer is unsure how to make puzzles that are relevant to the story. What results is a series of puzzles that make little sense and only distract from the game. Furthermore, the game which runs over 5 chapters is rigidly linear, so the only way to complete the game is to carefully tread through each piece of dialog and fetch every required quest item in the proper sequence.
For instance, although Martin may pass by some mushrooms on many occasions, he can only be able to put some into his inventory after a guard tells him that he is hungry. Thus, it is not clear to the player what objects are useful and which are merely decorative.
It may have been helpful if Martin gives the player clues about which objects may come in handy later, but it is left to the player to guess. There are plenty of Myst styled logic puzzles to solve, and some of the inventory based puzzles are quite creative.
Among the more interesting puzzles is a puzzle that involves strapping a piece of dynamite to a rodent and forcing it through a crevice. Suffice to say that animal rights advocates are not likely going to be amused by the solution. Again, it may be nice to offer sensitive players a workaround for this puzzle, but, alas, Martin must cruelly destroy the rat to move on with the story.
While most players probably find this situation amusing, I can easily imagine players who may be sorely offended by it. There is also a sound puzzle that makes the game unplayable by players who are hard of hearing. The best features are its intriguing and well thought out storyline and its beautiful graphics.
The worst problems are the poor translation and bad voice acting, followed by poor puzzle design and integration. I am also very disappointed by the quality of the English version of the port from the original. There is no excuse for such shoddy work translating what is probably a decent script, and how hard can it have been to recruit capable talent for the players' voices?
These design choices have ruined what is likely a much better game in Czech, though I still cannot fathom why anyone would ever think searching for hotdogs and strapping explosives to rats can make for compelling gameplay.
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