William Henry Wilkinson the British Acting Consul in Seoul in the s, declared: "Chess in [Korea] is regarded, in spite of its unusual diffusion, as a somewhat frivolous pastime, suitable for young persons and rustics. The educated Korean, deeply imbued as he is with Chinese sympathies, affects to prefer [baduk], though it is open to considerable doubt whether he would not, as a matter of actual fact, rather play at chess. The game commenced before several onlookers who took as much interest in it as the contestants.
During the game Kim made a move which proved to be disastrous to his 'Queen,' and he asked his opponent to allow him to take back the move but Ye would not listen to it. Any amount of coaxing and entreaty did not change the obduracy of Ye. Kim became angry and struck his opponent's face with his fist and called him names which are not usually applied to friends.
Ye retaliated the blow and insult by smashing the chessboard on the head of the aggressor. The onlookers pitched into the fight and general confusion ensued. The windows and furniture were reduced to fragments and tobacco pipes and wine cups flew about like missiles. The owner of the house attempted to pacify the crowd but he only received blows from all sides. He ran to the nearest police station and solicited help.
Two policemen went to the scene and arrested their comrades in disgrace and chased away the overenthusiastic onlookers. The little game of chess cost the two policemen dearly as both have been dismissed from the force.
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Chance and probability, at the root of many games, are also integral components of divination and attempts to foretell the future e. Tarot cards. Culin saw this connection and tried to trace games to their original purpose in divination or vice-versa.
I was led to the conclusion that behind both ceremonies and games there existed some widespread myth from which both derived their impulse. In addition, Culin realized that the rules of games place constraints on the variability of human interaction and, thus, create a type of laboratory setting for observing people.
To me their direct interest is exceeded by the many side-lights which are thrown by their study on primitive life and thought, by the many practical identifications of things which heretofore have been strange and obscure. Because of the ephemeral nature of many games and the beating that they receive during play think of playing cards , they rarely survive. Rarer still is it to find them in museums. Games are not just a trivial pastime, but an integral part of human culture.
Expedition Magazine. Penn Museum, Web. Pen and ink drawing by Ieremias Wolff, s. UPM image Photograph by Bonfils. Parcheesi game board.
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